Wednesday, November 27, 2019
Ice Breaker Essay Example
Ice Breaker Essay Suggested Ice Breaker/Energiser Activities 1. Fear in a Hat Fear in a Hat (Also known as Worries in a Hat) is a teambuilding exercise that promotes unity and group cohesion. Individuals write their personal fears (anonymously) on sheets of paper which is then collected in a hat and read aloud. Each person tries to describe his or her understanding of the personââ¬â¢s fear. This leads to good discussion centred around the fears. This teambuilding exercise requires writing utensils, sheets of paper, and a hat. Allow about five minutes of writing time, plus one to two minutes per participant. The recommended group size is at least eight, but no larger than 20. Itââ¬â¢s possible to run this activity with a large group, if the group is divided into smaller groups and if there are enough facilitators. Setting Up Distribute a sheet of paper and a writing utensil to each person. Instruct them to anonymously write a fear or worry that they have. Tell them to be as specific and as honest as possible, but not in such a way that they could be easily identified. After everyone has finished writing a fear/worry (including the group leaders), collect each sheet into a large hat. We will write a custom essay sample on Ice Breaker specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Ice Breaker specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Ice Breaker specifically for you FOR ONLY $16.38 $13.9/page Hire Writer Running the Activity Shuffle the sheets and pass out one per person. Take turns reading one fear aloud, and each reader should attempt to explain what the person who wrote the fear means. Do not allow any sort of comments on what the reader said. Simply listen and go on to the next reader. After all fears have been read and elaborated, discuss as a whole group what some of the common fears were. This teambuilding exercise can easily lead to a discussion of a team contract, or goals that the group wishes to achieve. This activity also helps build trust and unity, as people come to realise that everyone has similar fears. 2. Call my Bluff Call my bluff is a classic get-to-know-you icebreaker. Players tell two truths and one lie. The object of the game is to determine which statement is the false one. Interesting variations of this game are provided below. This game is aà get-to-know-you icebreaker. Recommended group size is: small, medium, or large. Works best with 6-10 people. Any indoor setting will work. No special materials are needed, although pencil and paper is optional. For all ages. Running the Activity Ask all players to arrange themselves in a circle. Instruct each player to think of three statements about themselves. Two must be true statements, and one must be false. For each person, he or she shares the three statements (in any order) to the group. The goal of the icebreaker game is to determine which statement is false. The group votes on which one they feel is a lie, and at the end of each round, the person reveals which one was the lie. Variations to Try ââ¬Å"Two Truths and a Dream Wish. An interesting variation of Two Truths and a Lie is ââ¬Å"Two Truths and a Dream Wish. â⬠Instead of telling a lie, a person says a wish. That is, something that is not true ââ¬â yet something that the person wishes to be true. For example, someone that has never been to Europe might say: ââ¬Å"I often travel to Europe for vacation. â⬠This interesting spin on the icebreaker can often lead to unexpected, fascinating results, as people oft en share touching wishes about themselves. 3. Unique and Shared Unique and Shared isà a get-to-know-you gameà as well as a team-building activity. The game helps people see that they have more in common with their peers than they might initially realize, while highlighting their own individual strengths that they can contribute to the group. An indoor setting is preferable. Participants will split into groups of about five people, so this activity works fine with medium, large, and even some extra large groups. Each group of five needs paper and a pen. This activityà is for all ages. Running the Activity Ask participants to form groups of fiveà people with the people around them. Pass outà sheets of paper and writing utensil. The first halfà of the activity is the Shared part. Instruct a notetakerà for each group to create a list ofà many common traits or qualities thatà members of the group have in common. Avoid writing things that are immediately obviousà (e. g. donââ¬â¢t write down something like ââ¬Å"everyone has hairâ⬠or ââ¬Å"we are all wearing clothesâ⬠). The goal is for everyone to dig deeper than the superficial. Allowà about five or six minutes and then have a spokesperson from each subgroup read their list. If there are too many groups, ask for a few volunteers to read their list. The second half is the Unique part. Keep the same groups or, optionally, you can ask everyone to rearrange themselves into new groups. On a second sheet of paper have them record Unique traits and qualities; that is,à items that only apply toà one person in the group. Instruct the groupà toà find at least two unique qualities and strengthsà per person. Again, strive for qualities and strengths beyond the superficial and past the obvious things anyone can readily see. Allow another five or six minutes. When time is up, share the unique qualities in one of the following ways: (1) each person canà share one of their unique qualities themselves; (2)à have each person read the qualities of the person to their right; or (3)à have a spokesperson read a quality one at a time,à and have the othersà guess who it was. Unique and Shared is a valuableà team-building activity because it promotes unity as ità gets people to realise that they have more common ground with their peers than they first might realise. As people become aware ofà their own unique characteristics, they can alsoà help peopleà feel empowered to offer the group something unique. . Desert Island Lost on a Deserted Island is a teambuilding activity that also helps people share a little about themselves. Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring and why. This game is a teambuilding and get-to-know-you icebreaker. The re commended group size is medium, although small and large group sizes are possible too. An indoor setting is ideal. No special props or materials are required. This icebreaker works well for any age, including adults and corporate settings. Running the Activity The situation is dire ââ¬â following a shipwreck, everyoneà has been stranded on a deserted island! Each person is allowed to bring one object to the island ââ¬â ideally something that represents them or something that they enjoy. The first part of this icebreaker is simple: each person is asked to describeà what object they would bring and why. This need not be realistic; if someone loves music, he or she might choose to bring a guitar, or an animal lover might choose to bring a dog, a food lover might choose to bring sirloin steaks, and so on. Encourage people to be creative. After everyone has introduced their object and why they have chosen that object, theà teambuilding portion follows. Divide into smallerà groups and ask everyone to work togetherà to improve their chances of survival by combining the various objects that they introduced. If necessary,à you canà add more objects, but be sure to use all the objects that everyone mentioned. If you wish, you can rewardà the most creative group with a prize. Lost on a Deserted Islandà is an approachableà way to get people to open up and share a little bit about themselves and what they enjoy or value. 5. Who am I? Prepare a card for each of your learners and write on it the name of a famous man or woman. On arrival, stick a card on the back of each learner who must then ask questions in order to find out their identity. Each question asked can only be answered with a ââ¬Ëyesââ¬â¢ or ââ¬Ënoââ¬â¢ response e. g. ââ¬ËAm I a manââ¬â¢, ââ¬Ëyesââ¬â¢. As an alternative you could ask each learner to secretly write the name of a famous person themselves and stick it to the back of another learner, this encourages increased involvement. 6. ABCs of Me You have been hired by the Creative Classroom Company to illustrate a poster to help children learn their ABCs. By happy coincidence, you and your first name are the subject of the poster! 1. First, take a piece of flipchart paper and write your name vertically down the left side. 2. Next, choose a word that starts with each letter of your name. The word should describe something about you. Write those words horizontally across the paper, using the letters of your name as the first letter of each descriptive word. 3. After you have listed your words, draw an accompanying picture to illustrate each. 4. When you are finished, tape your poster to the wall. Variations Narrow the focus of the words. For instance, all words must be adjectives, nouns, or verbs related to work, related to foods you like, etc. 7. Tattoo You have just arrived at Tonyââ¬â¢s Tattoo Parlour for a tattoo. Tony is competing for ââ¬Å"Tattoo King of the Year,â⬠a contest sponsored by Needle Knows magazine. Every design is a potential entry, and Tony wants each of his tattoos to say something about the person wearing them. From you, he needs a little inspiration and a design before he can start his work. Tony is excellent at lettering, animals, characters, band logos, maps, etc. 1. On your piece of paper, you are to design a rough tattoo that reveals something about yourself, your work, your hobbies, or your family, in order to help get Tonyââ¬â¢s creative juices flowing. 2. You must also make a note about how big the tattoo should be and where you will have it applied. Variations Narrow the scope of the tattoo design: what you do at work, an animal most like you, favourite song, favourite band, adjective that best describes you, etc. 8. The Magic Lamp You and your team have just found a lamp. You rub it, and surprise! A genie appears. The genie grants you three wishes. You are allowed to make three wishes relating to your working life. 1. The facilitator will soon divide you into groups of three to five people and give your team a piece of flipchart paper and a marker. 2. Once you have your materials, design your wish list for your genie. When you are finished, post it on the wall and feedback to the group 9. FILL IN THE BLANKS Ask these questions in a group setting, this allows for group members to find out more about one another. I need ____________ to make my life complete. because . . . . . If I had ______________ I would be the happiest person in the world. Ià can explain my life as an animal and that animal is a ________________ I like to imagine Im the cartoon character _____________ because . . . . . A gift I can give others is ________________ A gift I would like to receive from others is ____________ If I had all the money in the world, I would _________________ I will eat anything put in front of me except _______________ School for me was ________________ If I had to give up a prized possession, it would be _______________ My dream job is ________________ My nicest characteristic is ___________________ Family means _______________ to me Again, make up your own question to best fit the characteristics of your group. Taken from: www. funandgames. org/Games_icebreakers. html www. completetrainer. co. uk/ www. businesstrainingworks. com/Icebreakers 10. Water Carry Objective To problem-solve as a group and to deal with frustration if the task is not easily accomplished. Group Size 4 to 12 participants (or break a larger group into small teams) Materials 10 paper cups filled three-fourths full with water Cafeteria-type tray Description Prior to the activity, fill ten paper cups with water about three-fourths full and place five at one end of the room (or outside area) on the ground and five at the other end. The cups should be at least twenty feet apart from each other if possible. Gather the group together in the middle of the room with a cafeteria-type tray placed on the ground and give them the following challenge. ââ¬Å"You must retri eve all ten cups of water and place them onto the tray without spilling any of the water. You may only get one cup from one end of the room at a time. Before getting a second cup from that side of the room you must travel to the other side of the room with the tray and retrieve a cup from that side. When all ten cups of water are on the tray you must place it on the floor in the center of the room. By the way, each person can only use one foot and one hand for the entire duration of this activity and if any water spills the whole group must start over! â⬠Most groups will try to hop with the tray at first but this spills water. The best way to accomplish the task is to pass the tray down a line and for the person at the end to hop to the front of the line so that the chain can continue all the way to the end of the line. Discussion Prompts 1. Did anyone get frustrated at any time during this activity? Why or why not? 2. Did you try different things before you came up with a solution? 3. Are you ever a part of a team and you just want to quit? When and why? 4. How do you feel when you are a part of a team and you work together to accomplish a difficult task? 11. Bridge of Life Objective For team members to work cooperatively in decision-making and planning. Group Size 4 or more Materials None Description Break the group into teams of four to ten. (This game may be played as a race or as a one-team challenge. ) Mark off an area that is wider than all the team members standing side by side. The challenge is for each team to get one member from one side of the area to the other without touching the ground or being carried. Some possible solutions are: for team members to lie down, forming a human bridge for the person to crawl across for the team to pass the person down the line in a prone position, with team members shifting position in line as necessary for the person to walk on the feet of his/her team members Discussion Prompts 1. How did you decide who would be the person who had to try to get across? 2. How did you decide on a method for getting this person across? 3. Did everyone contribute to the decision process? Why or why not? 4. What role do you usually take when part of a decision-making process? 5. Do you wish you had a different role? Why or why not? Variation Tell the group they have to get half of the team across rather than just one person. Simply challenge the entire group to get one person across a large open area. Put obstacles in the area that the group must get one person around when moving them from one side to another. Pig Personality Test 1. Give each person a sheet of paper and a marker pen and tell them to draw a pig 2. After everyone has finished drawing their pig, read out the following information: ââ¬Å"The pig serves as a useful test of personality traits of the drawer. If the pig is drawn â⬠¢ towards the top of the paper, you are positive and optimistic â⬠¢ towards the middle, you are realistic towards the bottom, you are pessimistic and have a tendency to behave negatively â⬠¢ facing left, you believe in tradition, are friendly and remember dates birthdays â⬠¢ facing right, you are innovati ve and active, but donââ¬â¢t have a strong sense of family, nor do you remember dates â⬠¢ facing front on, you are direct, enjoy playing devilââ¬â¢s advocate and neither fear nor avoid discussions â⬠¢ with many details, you are analytical, cautious and distrustful â⬠¢ with few details, you are emotional, you care lithe for details and are a risk taker with fewer than 4 legs showing, you are insecure or are living through a period of major change â⬠¢ with 4 legs showing, you are secure, stubborn and stick to your ideals, if there are more than 4 legs, you are stupid! â⬠¢ The size of the ears indicates how good a listener you are ââ¬â the bigger the better! â⬠¢ ââ¬Å"Who didnââ¬â¢t draw a tail on their pig? â⬠The length of the tail indicates the how much you think about sex! ââ¬Å"OK, so who had the longest tail? â⬠Fun Facts 1. A rat can last longer without water than a camel. 2. Your stomach has to produce a new layer of mucus every two weeks or it will digest itself. 3. The dot over the letter i is called a tittle. 4. A raisin dropped in a glass of fresh champagne will bounce up and down continuously from the bottom of the glass to the top. 5. A female ferret will die if it goes into heat and cannot find a mate. 6. A ducks quack doesnt echo. No one knows why. 7. During the chariot scene in Ben Hur, a small red car can be seen in the distance (and Hestons wearing a watch). 8. On average, 12 newborns will be given to the wrong parents daily! (That explains a few mysteries. ) 9. Donald Duck comics were banned from Finland because he doesnt wear pants. 10. There are no words in the dictionary that rhyme with orange, purple and silver. 11. The name Wendy was made up for the book Peter Pan. There was never a recorded Wendy before. 12. The very first bomb dropped by the Allies on Berlin in World War II killed the only elephant in the Berlin Zoo 13. If one places a tiny amount of liquor on a scorpion, it will instantly go mad and sting itself to death. (Who was the sadist who discovered this ) 14. Bruce Lee was so fast that they actually had to s-l-o-w film down so you could see his moves. Thats the opposite of the norm 15. The original name for butterfly was flutterby. 16. Roses may be red, but violets are indeed violet 17. By raising your legs slowly and lying on your back, you cannot sink into quicksand. 18. Celery has negative calories. It takes more calories to eat a piece of celery than the celery has in it to begin with. 19. Charlie Chaplin once won third prize in a Charlie Chaplin look-alike contest. 20. Chewing gum while peeling onions will keep you from crying. 21. Sherlock Holmes NEVER said, Elementary, my dear Watson. 22. An old law in Bellingham, Washington, made it illegal for a woman to take more than three steps backwards while dancing! 23. The glue on Israeli postage is certified kosher. 24. The Guinness Book of Records holds the record for being the book most often stolen from public libraries. 25. Astronauts are not allowed to eat beans before they go into space because passing wind in a spacesuit damages them. 26. Bats always turn left when exiting a cave! â⬠¢ Five Thingsâ⬠¦ â⬠¢ Answer the following questions: â⬠¢ â⬠¢ Ive always wondered about â⬠¢ If I could stay at any age, Id like to be â⬠¢ If I had the day off tomorrow, I would â⬠¢ The most fun thing I did this year is â⬠¢ Ive always wanted to (but never had the courage to) . â⬠¢ â⬠¢ You have t hree minutes! Animal Kingdom Materials: None Icebreaker Description Young people will identify themselves as an animal the most reflects some aspect of their personality. Its a great way for them to get to know a little about each other. Preparation: Choose 3-5 animals, one animal for each group you want to have. Choose animals that are vastly different from each other. Some options are: Aardvark, Albatross, Anteater, Armadillo, Badger, Bat, Bear, Camel, Cat, Chicken, Chinchilla, Cow, Crab, Crane, Crayfish, Cuckoo, Deer, Dog, Dolphin, Dove, Duck, Dugong, Eagle, Elephant, Emu, Ferret, Flamingo, Flying fox, Frog, Giraffe, Goat, Goose, Hamster, Hawk, Hedgehogs, Hippo, Horses, Hummingbird, Iguana, Kangaroo, Koala, Lemur, Lion, Lizards, Llamas, Loon, Mammoth, Monkey, Mouse, Octopus, Ostrich, Otter, Owl, Panda, Parrot, Pelican, Penguin, Pig, Pigeon, Porcupine, Rabbit, Rat, Raven/crow, Rhinoceros, Seal, Sheep, sloths, Snake, Sparrow, Stork, Swan, Tapir, Toad, Tortoise, Turtle, Unicorn, Weasel, Whale, Wolf, Wombat, Zebra Icebreaker Activity 1. Ask kids to introduce themselves by giving their name and then choosing which of the selected animals they most identify with. 2. Then have kids group themselves according to the animals they chose. (Combine the two smallest groups if either has fewer than three members. ) Debrief Direct learners to answer one of the following questions in their small groups: â⬠¢ Are you more commonly the predator or the prey? â⬠¢ Nocturnal or diurnal? What do think the choice of a this animal says about a person? â⬠¢ What does the chosen animal reflect about you? â⬠¢ What are some of the characteristics of this animal that are like you? â⬠¢ What lessons could we learn from this animal? Ifâ⬠¦ If you could go anywhere in the world, where would you go? If I gave you ? 10,000, what would you spend it on? If you could watch your favourite movie now, what would it be? If you could talk to anyone in the world who would it be? If you could wish one thing to come true this year, what would it be? If you could live in any period of history, when would it be? If you could change anything about yourself, what would it be? If you could be someone else, who would you be? If you could have any question answered, what would it be? If you could watch you favourite TV show now, what would it be? If you could have any type of pet, what would it be? If you could do your dream job 10 years from now, what would it be? If you had to be allergic to something, what would it be? If you sat down next to Jesus on a bus, what would you talk about? If money and time was no object, what would you be doing right now? If you had one day to live over again, what day would you pick? If you could eat your favourite food right now, what would it be? If you could learn any skill, what would it be? The YS Personality Test TEST ONE THE SINKING SHIP Youre the lone survivor of a sinking ship in the middle of the Pacific Ocean. Theres a deserted island in the distance, one serviceable lifeboat and plenty of time for you to pick eight of the many items on board your stricken vessel to take to the shore. Since the island is uninhabited youll be totally on your own. You have no idea how long itll be before youre rescued, if ever. Pick your eight items from the list below: An electricity generator ( R ) A saw (G) A hammer and some nails (G) Your favourite computer or games console ( R) A fishing rod (G) An umbrella ( R ) Loads of bits of black polythene (G) A sleeping bag (G) Some snazzy shorts ( R) A pair of shades ( R ) A telescope (G) Loads of bits of thin cardboard ( R ) Twenty boxes of matches ( G) A radiator bleed key ( R) Five jars of Marmite ( R) A spade ( G ) A small plaster bust of Paul Daniels ( R) A ball of thick string (G) A bathtub (G) A fridge ( R) Various bags of vegetable seeds (G) A warthog (R ) HOW YOU SCORED: Mostly Green (Seven Or More) Youââ¬â¢re a logical person. You think things through quite thoroughly. Youre fairly solid and reliable, though, which is a point in anyones favour. You also think things through before acting. Mostly Red (Seven Or More) Youd survive on a desert island for about twelve minutes. Youre probably rather scatterbrained and tend to think with your heart rather than your head. You are a nice person who likes to spend time enjoying themselves. Even Mixture Of Green And Red People might see you as wild and crazy! You probably have lots of friends and like making decisions TEST TWO PSYCHE SHAPES Take a very quick look at the shapes below. Decide which one is you. If you really cant decide, then it might be worth taking a look at the notepad next to the computer, or telephone, or meeting room there are sure to be doodles on it somewhere. Find one of your doodles and look for the predominant shape. Thats the one to pick! Squares Triangles Stars Squiggles Circles What You Picked: Square: You like to examine things and think them through. Triangle: You have good communication skills and are motivated by success. Star: You get excited very easily and enjoy life. Squiggles: You get bored easily and like to keep busy. Circle: You are a caring and emotional person. TEST THREE ITS IN THE PICTURE Grab a bit of paper and a pen and quickly draw a scene containing a house, a tree, the sun, a snake, some water and flowers. Now analyze your drawing, referring to the points below. The house represents how you see yourself and the windows reveal how open you are. Count your windows. The bigger and more numerous, the more honest and open you are. None at all? Youââ¬â¢re very secretive. If youve put a TV aerial on the roof, youre quite a receptive sort of person. If theres a chimney alongside it you might have pent up frustrations which youll need to vent sooner or later. And if theres smoke coming out of your chimney, youre probably a little on the nervous side. The tree represents your mum. Compare the size of the house (you) to the size of the tree (mum). Does the tree positively tower over the house? Then, you have respect for your parent and look up to them. The snakes a goodie it represents how you see your own sexuality. If the snake is quite short it means that youre not particularly interested in sex, while a longer one shows more interest and less inhibition. If the nake is jolly looking then youre a bit of a flirty type if its scary then you find the prospect of sex a bit frightening. The further away from the house the snake is, the keener you are on sex. The water is your emotional state. The more water there is, the more emotional you are. If you dre w a moat surrounding the house then youre swamped by your passionate nature. A stream means youre hard on the surface but soft underneath. A pond means that you keep your emotions firmly in check. The number of flowers youve drawn is meant to indicate the amount of people you feel really close to. One particularly large flower means you have a best friend, or a boyfriend or girlfriend. [pic] Paper Step Through A novel paper-cutting icebreaker exercise, played in pairs, or threes, or as a group. The activity can be used as a bigger group problem-solving and team-working task. Equipment: Scissors and sheets of paper, A4 size or similar. Instruction to group: You have five minutes to devise a way of cutting the sheet of paper so that it creates a ring without any breaks or joins large enough to fit over both people, and then to step through the ring (in your pair/three/as a group). Depending on your purposes, situation and group, you can change this exercise in various ways, for example: â⬠¢ Issue the cutting diagram to all participants. This should ensure that the activity produces at least one successful demonstration of the task. Do not issue the cutting diagram, but instead demonstrate the solution, and instruct the participants to remember it. This tests peoples concentration and retention. â⬠¢ Issue the cutting diagram half-way through the exercise when (as is likely) particip ants fail to discover a cutting solution which highlights the importance of having instructions and knowledge for challenging tasks which might initially seem quite easy. â⬠¢ Ask people to do the exercise in teams of three rather than pairs, which increases the brain-power available, but also the potential for confusion, and also the size of the paper ring necessary to fit over three people rather than two. Issue sticky tape, allow joins to be made, and add a two-minute time penalty for each join in the ring. â⬠¢ Change the task so that the group creates a paper ring large enough to fit over the entire group allowing for only one sticky-tape join per pair of delegates. This opens the possibility for many different cutting solutions, because each pair is effectively then required merely to convert their sheet into a long length of paper rather than an unbroken ring. Activity notes: As facilitator it is recommended you practice the suggested cutting solution so that if neces sary you can demonstrate it (before or afterwards, depending on your adaptation) to the group. Beware of using this activity in any situation that could cause embarrassment to overweight people or where delegates would be uncomfortable with the inter-personal proximity required. The qualification of putting the ring of paper over a given number of people is that while standing (necessarily very close) together they are able to pass the paper ring over their heads and down to the floor, enabling them to step over and thereby through the ring without breaking it. |Here is the cutting diagram, assuming that the sheet of paper is | | |first folded. This is one solution to the exercise. If you know |[pic] | |another please send it. | | |Fold the sheet of paper in half, and cut it through both sides of | | |the paper, as shown in the diagram, in the following sequence: | | |Cut 8-12 slits (8 are adequate the diagram shows 12), from the | | |folded edge up to about 1-2cm of the open edge, each slit being | | |about 1. 5-2cm apart. | |Cut a slit between each of the above slits, from the open edge to | | |about 1-2cm of the folded edge. | | |Cut along the folded edge, but not the ends marked with blue | | |circles. | | |You should then be able to open the paper into a ring which | | |comfortably fits over two people. | |Cutting more slits increases the size of the ring, as would using | | |a larger sheet of paper. Slit dimensions can be increased for | | |larger sheets. | | You will be surprised how large a ring can be created. An A4 sheet easily makes a ring circumference of 3m. A big newspaper sheet easily produces a ring circumference of 7m. Defend the Egg Defend the Egg (also known as the Great Egg Drop) is a teambuilding activity that involves collaboration, problem solving, and creative teamwork. Groups build a structure out of ordinary materials and try to protect a raw egg from breaking when dropped from a high elevation. This exercise in teambuilding can be messy, so choose an appropriate setting where making a mess is acceptable. The recommended group size is: teams of four or five people. Several materials are needed: raw eggs, several plastic straws, masking tape, newspaper, and other materials of your choice. This activity is for people ages 14 and up. Setup for Defend the Egg This game works well with teams that are not too large. A good team size is four or five people. Pass out one egg and a limited supply of materials (e. g. our straws, a three foot strip of tape, one section of a newspaper, etc. )à This activity is more challenging with fewer materials provided, so decide how challenging you wish to make it. Game-play for Defend the Egg Explain the rules: the mission is to protect the egg from cracking using teamwork, creativity, and a good design. You will dro p each structure at least fifteen feet, and so the goal is for each structure to be able to withstand such a fall. Each team will only be given limited resources, and so they must be wise with what they have. They may not use any other resources other than what is given to them. Optionally, you can have other critera for judging including: â⬠¢ most creative design most stylish/visually appealing â⬠¢ (any other awards you wish) Decide on an appropriate amount of time (e. g. 20-25 minutes)à and then instruct them to begin! Tell them to place their eggà inside their structure. Be sure to supervise each team as they build their structure. When time is up, collect all the structures. Now isà dramatic finale in which the structures are dropped (or thrown! ) from at least 15 feet in elevation and then carefully inspected to see if the eggs survived. The winners are the groups thatà successfully protected the egg. If you chose to have other awards, announce those winners als o. This activity is useful to illustrate the importance of teamwork. Ask everyone to reflect on how their group accomplished the task, what worked, what was challenging, etc. Fa
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